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Evil Baby Corporation
EBCInsignia
The outdated Insignia of the EBC, used in the shamefur dispray called Cyan Sphere of Doom: Galactic War and Imperium Novum
Data
Species Infantid
Location Capital on Onx, with few other satellites
Languages English, with a slight touch of Latin in names
Tribe Colors Red, Yellow
Notable Members Kakistargyrion, Militius, Viferus, Argentus

Evil Baby Corporation, formerly the Toy Hoarder Tribe, is the most successful and prosperous of the Infantid tribes. The Evil Baby Corporation is noted to be much more structured towards a capitalist system, and under the leadership of Kakistargyrion, it has adopted a currency system that is unique among the baby tribes. It is also one of the few baby tribes to acquire means of space travel, which means that it has subjugated a civilization with such technologies. It is also the antagonist force in Mundane Exploration of Cyan Sphere of Doom. The name "Evil Baby Corporation" is not something that the EBC personnel use internally, but instead it was the name dubbed by the Lagikoi.

Unique to the EBC amongst the myriad Infantid tribes is the idea of satrapies, which was a necessity as EBC controlled a sizable amount of territories. As such, the satrap class evolved from the foreman class to rule as viceroys.

Social state[]

Like any other Infantid tribes, the Evil Baby Corporation operates in a semi-Social Darwinist principles, although (or because) they are also libertarian in terms of scope of government, mainly because of the babies' resistance to taxation, even in kind. 

However, as EBC grew in size to a point where the one Baby Boss couldn't handle it, a new social system was needed to maintain cohesion. The foreman class was known to the EBC, seen as a middle class maintaining order amongst the lower classes on behalf of the Infantid Bosses. However, the foremen were prone to being independent, and so Cacargentus sought to maintain loyalty by putting commoners in charge, who were far more susceptible to Cacargentus' ideas of social order compared to the foremen. However, foremen class were to stay, and Cacargentus showed his genius by keeping them around for military purposes: thus Cacargentus made the foremen feel useful, while keeping control of his large territories through the commoner satraps. Of course, as the satraps were commoners, they were not recognized as a legitimate ruling class. Nevertheless, a relationship formed between the satraps and the foremen: satraps would give foremen autonomy, while foremen would ensure that the satrap's orders were observed: this allowed the satraps to carry out Cacargentus' orders while the foremen were made busy enough not to plot rebellions.

The weakness of the EBC system would lie hidden in its strength: although the usage of commoners instead of foremen have ensured loyalty of fringe territories, it was difficult to establish provisional government for conquered people. This wasn't a problem in places near EBC heartlands, where EBC forces could quell unrest (assuming they could handle their own), but this doesn't hold out so well in fringe worlds, most notably their expedition to Polysiton. Secondly, by separating the administrative class from the elite, this generated a natural rivalry, and the enforcers, who are charged with leading warbands were less likely to support the satraps far away from the influence of Cacargentus - Close to the EBC heartlands, the enforcers would have to answer to Cacargentus and would follow the satraps' orders, but poses significant problem to those with significant native resistance. Cacargentus' experiment with putting commoners in charge of warband was less successful: not only did threat of demotion seen as a grave threat to enforcer way of life, many of the commoners weren't up to the task of leadership, although some like Militius proved more competent than most but still ended up displeasing former commanders. Militius being put in charge of the operation at Polysiton during the First Lampardian War ended up upsetting Viferus, and they ended up squabbling after their defeat at the Battle of Telemantros resulting in a fragmented resistance which was easily cleaned up in the early stages.

Initial encounter with Polysiton's residents[]

The Evil Baby Corporation's babies are initially sighted in G2041 , and by then Kakistargyrion has passed enough of his reforms to actually have a decent transportation system. It is notable that the EBC initially pursued trade with the Lagikoi and the Sentinels, which resulted in riches for a few Lagikoi with enough entrepreneurial senses.

It was the reports of advanced technologies that turned the EBC towards military actions, and in less than half a year after the birth of Areus Megas, Kakistargyrion issues an ultimatum demanding surrender of the Sentinels. The Sentinels rejected the terms, and EBC mounts its offensive, capturing one of Sentinel headquarters not long after that. Given Sentinel friendliness with the Lagikoi, the EBC sees Lagikoi as a threat but also a species to subjugate given the Lagikoi's nearly savant-like advances in robotic technologies. EBC also mounts offensives against the Lagikoi as well, taking Argis which was then one of several poleis that hosted Sentinel population. This triggered anxiety to the nearby polis of Seleon, which mounted a counteroffensive, checking the EBC at the Battle of Kyklopia.

Kakistargyrion then orders the commander Viferus to besiege Bylazora, a recently created polis that became the representative polis of Ligouria. This was seen as a threat to another Lagikos polis Argyria, which assisted Bylazora in defending against the EBC attack. Incensed, Viferus attacks Argyria, and takes the polis and enslaving its citizens. This results in the creation of the Koinon Syllogon, created by Antimachos Argyrios, a refugee from Argyria.

EBC initially suffers defeats at the hands of the Koinon Syllogon, suffering a huge loss at the Battle of Plataia at the Eschate region right at the foot of the Chalepos mountains. All while this is going on, EBC encounters ninjas, and it actively imprisons them to test their rations such as pizzas, making the ninjas suffer (resulting in them pledging allegiance to the Lagikoi, first starting with Areus Megas in the Mundane Exploration of Cyan Sphere of Doom). Viferus is then relieved of his duty, demoted as a secondary commander. He is replaced by a more cunning satrap Militius, who created false "rogue" baby bands who pretended to be peaceful. With greater knowledge of the Lagikoi, Militius engages in swift attacks, taking the Koinon Syllogon off guard at the Battle of Makrokeraia, killing Antimachos in the process.

Even though EBC won decisively and captured many poleis, EBC still couldn't take on the forces of Seleon, and it remained a thorn on the side of the EBC, despite it suffering economic damages given EBC conquest of trading partners. However, the tide of war turns against the EBC when Areus Megas goes on a misadventure, singlehandedly taking on an entire EBC warband, eliminating its leader Argentus. Areus Megas also accomplished other things, such as winning the loyalty of the newly-freed ninjas, as well as introducing some new weaponries to the Lagikoithat would be a key element in the creation of the Territorial Independence Army that fought against the EBC alongside its ally, the Posterity of the Sentinels. The First Lampardian War starts at G2048 with EBC attacking the polis of Phovellis.

Military Reforms post the First Lampardian War[]

While EBC's first attempt to conquer Polysiton was a failure, the Evil Baby Corporation didn't leave empty-handed: the conflict vastly expanded Evil Baby Corporation's understanding of modernized warfare, and Evil Baby Corporation returned to lick its wounds, taking the blueprints they managed to loot from Sentinel outposts and Lagikoi poleis they managed to capture for a while. They used the knowledge and experience garnered from the war to build bigger and more powerful weapons, which they leveraged to great effect in restoring morale. The Evil Baby Corporation won a great victory against the Toy Brawlers and the Action Rangers in the brief Upstart War which gave them the real experience needed to shape their new doctrine and refining their weapons. These reforms proved useful against more advanced societies as well: Cacargentus later skirmished with the Pyramid Kids and its trading partner, Lagikanthropoi state of Madrasi, in the Best Baby War and managed to beat back the Madrasi intervention force, although Cacargentus had to pull out from the war with the Pyramid Kids empty-handed.

With their surprising successes in war, Cacargentus thought it was the time to try getting revenge against the Eleutheroi of Polysiton, although this time, the Evil Baby Corporation would have to face foreign powers as well: namely Arche Hellenike and Tropas Libre.

Appearance in Game[]

It debuts in the Mundane Exploration of Cyan Sphere of Doom as the enemy force. It later pops out in the Cyan Sphere of Doom: Galactic War and the Imperium Novum as a playable faction.

Mundane Exploration of Cyan Sphere of Doom[]

As the adversaries of Areus, EBC put up an increasingly stiff resistance to Areus Megas. The most common of the enemy is the unarmed infantid, who has no attacks, very poor defense, and one's only defense is the deterrence it provides given that its death by collision costs Areus 2 points of life. The unarmed infantid has a suicidal counterpart, which are somewhat tougher but still is not a serious threat to Areus in general. However, the suicidal counterparts will blow upon contacting units, including his Skopos Homoios drone, making suicidal babies bit more tedious to deal with.

EBC also have several light fortifications. EBC's most common fortification is the hamburger turret, which presumably is manned by a hurler baby that throws pizza at units allied to Areus. Such pizza reduces Areus's life by 1 point. EBC also have baby camps, which spawn babies at a fixed interval. Given its status, the baby camps are resistant to explosives, which makes up the bulk of Areus's arsenal.

Cyan Sphere of Doom: Galactic War and Imperium Novum[]

EBC is a playable faction in the game, and EBC represents the horde/subversive army in the three playable faction system. EBC runs on the philosophy of expendability and cheapness, and EBC is the only faction that does not build bases through the Mobile Construction Yard, instead having Worker Babies do the construction.

As the EBC can quickly build buildings, the EBC is the faction most able to quickly train troops. Not only that, the EBC is the only faction able to train more than one unit at a time in a queue, with the Shooter Babies (dubbed Pistoleer Babies) trained in a batch of 3, while the Boombabies are also able to be trained in a group of 3 although the single unit option is available unlike the Shooters who can only be trained in a squad. This meant that the EBC was the faction most able to train an army the fastest and overwhelm the enemy through the sheer force of numbers. Not only that, the EBC had surprisingly good units as well: the Flamethrower baby, while having a short range, was one of the deadliest units in the game in terms of damage per second, while the Troop Carrier was also a great counterpart to the TIA Belis Gun Tank having good armor, speed and firepower.

On the other hand, the EBC suffers from the typical horde/subversive army trait: their units are the weakest when compared to the counterparts of the other factions (although the Posterity didn't have infantry). They were also not particularly mobile either, with only the Vroom Boxcars and AA Flak Tracks having a movement speed of over 2, of which the latter could not engage ground targets. Likewise, being the faction with the shortest range, the EBC needed to close the distance to deal damage and as infantry constituted the bulk of their army, the EBC was vulnerable to anti-infantry vehicles of the other factions, specifically the Belis Gun Tank for the TIA, and the Chem Sprayer Vehicle for the Posterity.

  • Worker Baby
  • Refinery
  • Worker Baby
  • Baby Camp
  • Shooter Babies - Dubbed Pistoleer Squad
  • Hurler Babies - Dubbed the Grenade Baby
  • Boombabies - Dubbed the Suicide Baby, requires Capitalist Lodge (and Suicide Squad, requires both Capitalist Lodge and Materialist Hub)
  • Flamethrower Baby - Requires Materialist Hub
  • Worker Baby
  • Capitalist Lodge
  • Materialist Hub
  • War Factory
  • Light Tank
  • Vroom Boxcar - Dubbed Troop Carrier
  • AA Flak Track

Ε.Α.Β.Ε: Commoners' Legion[]

EBC is to return as a playable faction in Commoners' Legion, retaining the quantity-over-quality playstyle that encourages mass infantry. Unlike the previous game in which EBC had very little redeeming value asides from easier building construction, EBC is to feature tactical options so that the mass infantry are actually usable in function other than meat shield/diversion.

Whereas the previous game made it so that spam-centric play would have to rely more on the pistoleers, the EBC of Commoners' Legion will be able to balance between the Shooters and the Hurlers early game in a fashion very similar to the Ork early game of Dawn of War I, the latter being able to field Shoota Boyz and Slugga Boyz at Tier 1.

Most notable about the EBC is their strength in defense, as they have many morale-boosting methods no less potent than those of the TIA when it comes to defense, which includes but not limited to the morale bonus provided by the Chamber of Toys. Second unique trait of the EBC is their low investment in structures, meaning EBC structure construction outside logistical lines suffer massively reduced penalties, an important issue as EBC's individual units are fragile and thus benefit quite a bit from shelter.

Although EBC can employ a defensive playstyle, EBC is best played aggressively against the most vulnerable part of the enemy: EBC's unique mechanic of salvaging makes logistics much less of a problem if they can deal great damage to the enemy. In addition, looting will also provide a temporary boost to unit reinforcement and requisition speed, allowing EBC to overwhelm an opponent caught off guard.

At an glance[]

Faction Color: Red and Yellow

Playstyle: Continual pressure backed by rapid expansion

Preferred fields of operation: gently sloped ground or flat ground

Strengths: powerful economy based on rapid expansion, cheap units, easy territorial claim, low tech hills

Weakness: very weak individual units, no air force

Leaders[]

Emphasis on Cheap Army
  • -10% Cost on all units and buildings.
  • Big Guns have +25% Range and has increased accuracy.
  • Unique Upgrade - Shiny Boss Statue
  • Unique Ability - Free Bounty: Receive a set amount of Requisition.
  • Viferus
Emphasis on Enforcers
  • Enforcers cost 25% Less and have 20% more HP.
  • Enforcers increases nearby infantry's movement speed by 10%
  • Unique Technology - Shiny Armor: Enforcers become more resilient to antipersonnel fire, and causes nearby allies to be more accurate.
  • Unique Ability - Enforcer Cadre: Instantly spawn an Enforcer Squad.
  • Militius
Emphasis on Mobility
  • Vehicles move 15% Faster.
  • Shelters have +50% Durability.
  • Unique Technology - Fiery Behinders: Unlocks the Turbo Boost abilities for Zippy Transport Tank and the Zappy Battlewagon.
  • Unique Ability - Tunnel: Select two Shelters to become connected to each other, allowing units to move from each Shelter to another.

Structures[]

Infantry[]

Motorized[]

  • Baby Bikers

Commanders[]

  • Squad Leader
  • Baby Boss
  • Big Smartsmith

Vehicle[]

Prologue-only Campaign Units[]

Factions
Original Factions:
Territorial Independence ArmyPosterity of The SentinelsEvil Baby Corporation
New Factions of Commoners' Legion
Arche HellenikeTropas Libre
Minor Factions:
LagikanthropoiAsia EatersRhakotean NomarchyFist of AnarchyBaekryeohHwanjoseonPhrourionPhilhellenes
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